Some code to start with
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79a77ad4ca
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.gitignore
vendored
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.gitignore
vendored
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*.db
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main.py
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main.py
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import sqlite3
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#Create a connection to the database with the new or given inventory
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con = sqlite3.connect("inventory.db")
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cur = con.cursor()
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#cur.execute("CREATE TABLE Glaskasten()")
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#different modes of action
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options = ["Hilfe","Einlagern","Auslagern","Inventur","Search","Info","Quit"] # Umlagern noch hinzufügen
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description = ["Zeigt die Liste an möglichen Aktionen an","Um einen neuen Gegenstand einzulagern","Um einen Gegenstand auszulagern","Um mit der Inventur zu beginnen","Nach einem bestimmten Gegenstand suchen","Daten eines Gegenstands abrufen","Beendet das Tool"]
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#Variables
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NamensID = 0
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Kategorie = "Kategorie"
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Regal = "Regal"
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Raum = "Raum"
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Ort = "Ort"
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Gegenstand = "Gegenstand" # Name
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Anzahl = 0
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Verliehen = "Nein"
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Reservierung_vorhanden = "Nein"
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ItemID = 0 #Barcode/ID Gegenstand
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Letzte_Interaktion = "NaN"
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#Functions
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def __init__():
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# NamensID - Interner Name z.B. NULL-Schrank
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# Kategorie - Regal / Schrank
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# Ort - Raumnummer z.B. D120
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cur.execute("CREATE TABLE IF NOT EXISTS Lagerraum (NamendsID TEXT, Kategorie TEXT, Ort TEXT)")
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cur.execute("CREATE TABLE IF NOT EXISTS Regal (NamensID TEXT, Kategorie TEXT, Gegenstand TEXT, Anzahl INTEGER, Verliehen TEXT, Reservierung_vorhanden TEXT)")
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cur.execute("CREATE TABLE IF NOT EXISTS Gegenstände (Name TEXT, ID INTEGER, Raum TEXT, Regal TEXT, Anzahl INTEGER, Verleihstatus TEXT, Letzte_Interaktion TEXT)")
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con.commit()
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def print_help():
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count = 0
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for element in options:
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print(element[0] + " - " + element + " " + description[count])
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count =+ 1
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def einlagern_neu():
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#Name,ID,Raum,Regal,Anzahl,Verleihstatus,Letzte_Interaktion
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print("Bitte geben Sie nachfolgen die geforderten Angaben für die Einlagerung ein.")
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print("Name/Bezeichnung:")
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Gegenstand = input()
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print("Scannen Sie den Barcode des Gegenstands:")
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ItemID = int(input())
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print(f"In welchem Raum soll {Gegenstand} gelagert werden?")
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Raum = input()
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print(f"In welchem Regal/Fach wird {Gegenstand} gelagert?")
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Regal = input()
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print("Anzahl an Gegenständen:")
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Anzahl = int(input())
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data = (Gegenstand, ItemID, Raum, Regal, Anzahl)
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cur.execute("INSERT INTO Gegenstände VALUES(?,?,?,?,?,'Auf Lager','sudo');",data)
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#con.commit()
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def einlagern(): # Rückkehr von ausgeliehenen Gegenständen
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print("Gegenstand scannen:")
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ItemID = int(input())
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cur.execute("UPDATE Gegenstände WHERE ID=?",ItemID)
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def auslagern(): # Dauerhaft entfernen
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print("Gegenstand scannen:")
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ItemID = int(input())
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cur.execute("DELETE FROM Gegenstände WHERE ID=?",ItemID)
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def inventur():
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print("To be done")
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def search():
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print("Gegenstand nach dem gesucht werden soll:")
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Gegenstand = input()
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res = cur.execute("SELECT * FROM Gegenstände WHERE Name=?",Gegenstand)
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res.fetchall()
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def ausleihen():
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print("Gegenstand scannen:")
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ItemID = int(input())
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cur.execute("UPDATE Gegenstände WHERE ID=? SET Verleihstatus='Verliehen'",ItemID)
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def info():
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print("Gegenstand scannen:")
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ItemID = int(input())
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res = cur.execute("SELECT * FROM Gegenstände WHERE ID=?",ItemID)
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res.fetchall()
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def option_display(a):
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for i in a:
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print(i[0] + " - " + i)
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def do_something(x):
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# Help
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if x == 0:
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print_help()
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# Einlagern_Neu
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if x == 1:
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einlagern_neu()
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# Auslagern
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if x == 2:
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auslagern()
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# Inventur
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if x == 3:
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info()#inventur()
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# Suche
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if x == 4:
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search()
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# Info
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if x == 5:
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info()
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# Quit is defined in the main loop
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#Main loop
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__init__()
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print("Choose one of the following actions")
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option_display(options)
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run = 1
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while run:
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print("What do you want to do? (H for help)")
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get = input()
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if len(get) == 1:
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get = get.upper()
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count = 0
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if get == "Q":
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run = 0
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for element in options:
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print(element[0])
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if get == element[0]:
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do_something(count)
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con.commit()
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break
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count += 1
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con.close()
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